The Heritage Jam is proud to announce its 2015 winners!

The 2015 Heritage Jam saw record numbers of participants - including multiple international contributors and cross-disciplinary collaborators - across both the remote and in-person jam. Our judges had an incredibly tough time selecting winners for each of the categories and we encourage you to check out all of the high-quality entries in our 2015 gallery space. Before we feature our winners the 2015 Jam team would like to extend its sincere thanks to the Univerisy of York, Department of Archaeology for supporting and hosting the event, our fabulous sponsors, partners and judges and the ground crew who went above and beyond the call of duty to ensure the event ran smoothly. So without further ado - the awards for the 2015 Heritage Jam go to...

 


In Person Jam First Place: Happy Gods

In Person Jam Highly Commended: Augmented Collections

In Person Jam Highly Commended: Shelf 83

In Person Jam Highly Commended: Discovering Eboracum

 

Online Jam First Place Individual: Cryptoporticus

Online Jam Highly Commended Individual: Dead Mans Nose

 

Online Jam First Place Team: Volund Stones

Online Jam Highly Commended Team: Among the Ruins

 

Judges Choice Award: Epi Curio

Judges Choice Award: Listening to Watling Street

Judges Choice Award: Dialogue with a Fish

 

You can read more about the first placed projects below or click on any of the projects to be taken to their pages where you can read the judges comments and see more information on them:


In Person Jam First Place: Happy Gods

Team Ludi Dei Concillium: Edwige Lelievre / Sam Devlin / Mathew Tyler-Jones / Juan Hiriat

 
Winner - In-Person Team.jpg
 

 

Happy gods was one of the most visually captivating and ambitious projects we have seen as part of the Heritge Jam - it is a video-game which revolves around exploring the role of gods, offerings and religion in Roman York. The Ivory Bangle Lady - Lucia - guides you through the museum's collections to find hints and clues on how to keep the gods happy! If you make the right offering for the gods they will become happier, but if you don't do your research first and make the wrong offerings the gods will become sad, or even angry. You begin with only one god - Genius - but once you have satisfied him with offerings more gods will unlock. 

The team, Ludi Dei Concillium, came from across computer-science, heritage studies, game design and archaeology. Their team-work was a joy to watch as the project unfolded. 

“Happy Gods” impressed our judges on so many levels – the scope, scale and technical capability of the project, the incredible 3D and 2D artwork and the impressively insightful and engaging integration with museum artefacts in the real-world to name but a few of the long list of features which were complimented and commented on by the judges. The game truly exceeded every possible expectation our judges had going in to the event and thus the outcome truly is a testament to the creativity, innovation and skill of each team member. The outcome masterfully answered the real world question and need for engagement and interaction with museum audiences in new ways, whilst the creation of the website facilitated remote participation and opened the doors for potential integration with the developing data-set of the Yorkshire Museum. To this end the “Happy Gods” project challenged and developed the frameworks for heritage visualisation, thus embodying and exemplifying the foundational principles of the Heritage Jam, leading to it being unanimously named the winner for the 2015 in-person jam.  


Online Jam Individual First Place: Cryptoporticus

Anthony Masinton

 
 

'Cryptoporticus' is one of the Latin words that can be interpreted as 'gallery'. But not a public gallery - a private or hidden one - like a cloister. It is, on purpose, difficult to access. But, once admitted, it surrounds the visitor with a sense of belonging. The game thus places the player within an initially empty and hostile architecture. It is composed of endless galleries and passages, all empty and without any guidance. The museum does not welcome the player's intrusion. 

But after some experience with the building the player will notice patterns and symbols. The player will begin to engage with the building; will begin to learn its internal language. Eventually, the player and the building will cooperate and the museum will reveal its collections

“Inspiring” was the word that all three of our judges used to describe this evocative piece, commenting in turn how emotionally engaging, thought provoking and visually stunning the piece is. The judges quite simply couldn’t believe the scope of what had been achieved and marvelled at the way which the flow of the game took you on a journey from the cold, distant façade of museums into a warm, personal and reflexive space. They complimented the way which the museum was designed to not only host collections, but in a way, to itself become a collection, encouraging the player to reflect on the relationships and dynamics at play in the space. In addition the paradata provided was of an exemplary standard, leading our judges to crown this masterpiece as the winner of our individual, online participation category. 


Online Jam Team First Place: The Völund Stones

GHannah Sackett / Howard Williams

 
 

The  "Völund Stones: Weland the Smith" is a work in progress. It is the cover artwork and opening pages of an eight page comic retelling the story of Weland the Smith. This project draws on a collection of early medieval artefacts and carvings in order to retell the story of Weland (or Völundr) the smith. This retelling emphasises the complexity of the smith’s identity including his cyborgian character as a transformer of things and a transformer of self. The project also draws attention to the monstrous, material and artefactual components inhered with Weland’s identity as his story was adapted and distributed in the early medieval world. This is achieved in comic-strip format, representing an original style of retelling the story which aims to be widely comprehensible and engaging. The original idea, artwork and design is the work of cartoonist and archaeologist Hannah Kate Sackett. Archaeologist Howard Williams provided suggestions and guidance on the re-telling’s literary and material dimensions, relating to his on-going research on the Past in its Place project funding by the European Research Council.

The judges were blown away by the carefully considered interplay between the source material and the artistic representation through the comic media form. They complimented the playful but purposeful art-style and highly praised how accessible heritage information was when presented in this captivating way. The composition, thematic integration, resonance and potential for impactful implementation of the pieces in the real-world particularly stood out to our judges who are all sincerely looking forward to seeing how this project develops in the future. The quality and depth of the paradata likewise stood out as exemplary - being written in a way which was at once informative, fun and engaging for a wide array of audiences, leading our judges to crown this piece as the winner of the online team jam for 2015.