NEWS // Congratulations to all our winners:
- Team, Online: First Place - Shawn Graham and Kate Ellenberger "Old Bones Daily"
- Team, Onine: Runner Up - Almudena Martínez and Manuel Cruz "Printed Bones"
- Solo, Online: First Place - Stuart Eve "ARtefact Toolkit"
- Solo, Online: Runner Up - Katherine Cook "Built on Bones"
NEWS // All of our entries are now up online - be sure to check out the gallery HERE.
The Heritage Jam first ran in 2014 as a way to bring together people from across all disciplines - from heritage professionals to artists, programmers, game designers and members of the general public - to compete and collaborate on short-term projects based around a central theme, which this year is "The Bones of Our Past".
The Jam is open to anyone and everyone and the only constraints for what you can create are the timeframe, theme and your imagination!
18th September - 26th October (Online Jam)
27 - 28 October (In Person Jam)
There are four ways you can take part in The Heritage Jam.
Attend the ‘making-sessions’ as a team on the 27 - 28 October. Make your own team before the event, or make a team on the day.
Attend the 'making-sessions' as an individual on the 27 - 28 October.
Take part Online as a team join forces with other creators online as soon as the theme is announced 18 September - 26 October.
Take part Online as an individual– Work on a personal project from the 18 September - 26 October.
Over the course of the Jam the team will be adding resources regarding a number of different topics: handy hints on how to approach jamming, useful links to theme related resources and a helpful list of programs, image sources and base-code that you can use as a starting point for your project. You can check out this list of resources HERE.
Be sure to check out the resources page on a regular basis as it will be updated frequently!